Change Log
First UT2004 version changes:
- Fyrian barrels now rotate online for other players.
- Added nifty surface-dependant hit effects and bullet decals for Fyrian and
a few others (disabled in low world detail). If only there weren't so many
surfaces set to 'default' in UT2004!
- Helios now does locational damage to vehicles (hit centre for a 'head'
shot).
- Arena mutator removes
weapon bases online.
- Fixed a few of the weapons not using instigator's DamageScaling (doesn't
have any effect in normal UT2004).
- Added precaching code. Should reduce the probability of hitches.
- Hopefully fixed most of the possible 'no instigator' bugs.
- Fixed a few miscellaneous small bugs and added a few small features.
- Miscellaneous small changes to support UT2004, such as mutators handling
weapon lockers.
- Sentinels handles vehicles better now, e.g. they aren't instantly
destroyed when run in to, and can be safely deployed on top of vehicles.
Beta 3b changes:
- Really fixed upgrade menu being empty for players who have downloaded the
Sentinel from a server instead of installing it locally (I hope).
Beta 3a changes:
- Fixed PepperPot 3rd person model being rotated 90 degrees under some
circumstances.
- Fixed some log spam.
- Fixed upgrade menu being empty for players who have downloaded the
Sentinel from a server instead of installing it locally.
- Fixed human players automatically repairing Sentinels when standing close.
- Altered method of determining whether an upgrade can be applied to ceiling
or floor Sentinels, to make it easier for modders to make custom weapons for
ceiling Sentinels.
- Fixed a few miscellaneous bugs.
Beta 3 changes:
- Disturber added.
- PepperPot added.
- Reduced ukx file size by quite a bit (and then increased it again by
adding more weapons :( ).
- Improved weapon skins.
- Fixed Crispe beam lagging online.
- Fixed Crispe beam always startign at wrong location when spectating in 1st
person.
- Fixed Crispe beam sometimes appearing at pickup location.
Changes to Sentinel:
- Fixed 'accessed none' in projectile (no more log spam in online games).
- Slightly increased explosion damage from destroyed Sentinels.
- Improved method of detecting a sentinel in range of Deployer (no more not
being able to repair because something silly like an emitter is in the way).
- Added numerous upgrades, including new weapons.
- Improved target detection, to reduce Sentinels ignoring enemies in plain
sight.
- Fixed ceiling Sentinel skin (how come no one noticed it was wrong?).
- Added detail textures and environment maps to the skins.
- Fixed a few miscellaneous bugs.
- Reduced default max. Sentinel limit (because they can be more powerful now
with upgrades).
- Changed mutator options: Deployer always a default weapon. Ammo pickups
now placed instead of deployer pickups.
- Telefragging Sentinels now causes lots of damage to the telefragger.
- Improved bot AI a little: They can now do repairs (and upgrading too),
although they're somewhat haphazard about it.
Beta 2 changes:
- Set a 'fallback material' for the scripted textures.
- Fixed WoEArena mutator not giving infinite ammo to FireChucker secondary
fire.
- Tweaked sizes and positions of weapon models, both 1st and 3rd person.
- Added small weapon support.
- Added option to have Shield Gun to WoEArena mutator.
- Discouraged bots from using Soar so much.
- Discouraged bots from using Helios so much.
- Fixed not switching away from PIC when ammo gone with the WoEArena mutator.
Changes since initial individual weapon releases:
Crispe:
- Damage increased to bring it in line with the rest of the weapons.
- Added battery status indicator to weapon model's display panel.
- Fixed torch not switching off when changing weapons in multiplayer games.
CFX:
- Headshots added.
- Mostly fixed projectiles remaining after victim dies.
- Tidied up code (it was my first weapon, and thus a bit messy!).
- Slightly increased projectile collision size.
- Slightly increased rate of fire.
- Increased maximum ammo.
- Reduced steepness of damage curve, i.e. it is no longer so useless to
detonate only one or two darts in a victim.
- Added beep sound when a pawn has been hit, to make it easier to count how
many darts have stuck.
Parasite:
- Fixed outer beam coil not appearing at low detail settings/ low fps (it
should always be visible so you can see the beam against dark backgrounds).
- Allowed primary to leech above 100 health, with diminishing returns
- Increased health/adrenaline leeched by secondary.
Fyrian:
- Fixed 1st person model lighting poorly.
- Made wind-up heating exponential (starts high, then reduces), so more
benefit from winding up with primary then switching.
- Improved primary accuracy.
- Improved handling of winding down (secondary no longer winds-down faster
than is logical).
- Added dynamic display of useful information to the weapon model's display
panel.
- Increased 1st person muzzle flash size.
- Added icons (somehow got left out of the initial release).
FireChucker:
- Compressed range of fireball sizes (small fireballs are stronger, large
fireballs are weaker).
- Changed default value of bNeverDropDetail to true, due to
problem of flames disappearing on slower machines.
Helios/Steorra:
- Made torso-shots slightly easier.
- Both head and torso-shots on monsters are now easier (matches models a bit
better now).
- Added headshot announcements for killing monsters with a head-shot.
PIC:
- Fixed PIC using same ammo as Ion Painter.
- Fixed aiming not being straight.
- Slightly increased firing speed.