Know bugs
General weapon bugs:
- Scripted textures cause some systems to display strange things. I have
therefore included an option in WoE_beta3.ini called
bNoScriptedTextures. Set to true to disable scripted textures.
- Some of the weapons look a bit strange with centred weapons.
- Weapons of Evil mutator doesn't replace Onslaught weapons (e.g. Grenade Launcher). Intentional,
not really a bug.
- Weapon priorities for WoE weapons set in UT2004 menus conflict with those
set via WoE. May be fixed after a future UT2004 patch.
Crispe:
- Bots do not know how to use the torch as there doesn't seem to be a way
for them to 'sense' the level of illumination.
CFX:
- The dart meshes should attach to players where they hit, but the don't
quite appear properly.
Parasite:
Fyrian:
FireChucker:
- Occasionally fails to switch away when out of ammo if the last ammo was
used by secondary fire.
Helios/Steorra:
- Gives a headshot announcement when you headshot a vehicle.
PIC:
Pepperpot:
Sentinel:
- Bots often have trouble navigating around Sentinels.
- Only the default weapon casts a shadow.
- Error messages appear very large at lower resolutions.
- There may be a short pause the first time the you open the upgrade menu or
the first time a bot places a Sentinel, as the entire lot is loaded into
memory at once.
- Deployer doesn't have a proper icon yet.
If you find a new bug, or have any suggestions or comments, please
e-mail them to me.